| Forget "virtual reality." The real world is being augmented by the digital domain, in the form of simulated voices on the phone, realistic characters and effects in the movies, computer-generated sounds, computer-controlled gadgets. This year's SIGGRAPH conference on the state of the art in computer graphics was notably smaller than previous years due to the economic climate. But in some ways it was richer, as the walls between theory and practice, real and virtual, art and science and industry, continue to break down. | |
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Theory
Panel: Visualization, Semantics and Aesthetics
Panel: Cultural Mediation in New Media Spaces
Panel: Game-Stories: Simulation, Narrative, Addiction
Panel: Newton's Nightmare: Reality Meets Faux Physics
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Practice
Art Gallery
Emerging Technologies
Course: Augmented Reality: The Interface is Everywhere
Papers: Sound Simulation and Animation
Hardware
Software
Sketches and Applications: Displays Two types of light-sensitive displays
Animation
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