| exhibit research | SIGGRAPH 2001 Report |
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Protrude, Flow
by Sachiko Kodama, The University of Electro-Communications Probably the big hit of this year's show, this amazing installation enabled the computer to invade physical space, with a fluid containing magnetic particles which, when affected by sound translated into electromagnetic energy, produced kinetic, spiky sculptures. |
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The Floating Words
by Satako Moroi, Japan Electronics College Speak into a funnel, and your words drip (in the form of water) out the other end, falling into a small pool. Speech recognition translates your words into text, and they appear in the water via a projection from above. You can stir the letters around with a spoon, or scoop them up and pour them. Very well done and enjoyed by many at the show. |
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Contact Water
by Taisuke Murakami Popular installation in which participants donned head-mounted displays and hand sensors, and were able to virtually take a fish (with water) out of a central pool, and pass it to other participants. |
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Gemotion
by Yoichiro Kawaguchi "Generative, emotional, interactive artwork" combines a responsive, tactile surface with abstract graphics to depict an "emotional" state of a virtual creature. Interactants push down upon the surface and it pushes back, while the enveloping projected visuals change accordingly. |
Image: Yoichiro Kawaguchi
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Omnipresence Version #4
by Haruo Ishii, Prefectural Art University Fine Arts and Music, Nagoya, Japan Installation of 450 bells struck with LEDs and computer-controlled actuators |
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CircleMaze
by Clifton Forlines, Carnegie Mellon University Successor to last year's Jam-o-Drum by Tina Blaine, this is a front projection onto a tabletop, with wheels mounted around the perimeter which are used to navigate through a maze. |
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Poem Vacuum Cleaner
by Eunmi Yang, Heyhey Communications, Inc. Words projected onto the floor are virtually cleaned up by a vacuum cleaner. |
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