Kevin Walker | Research | Ambience | Annotated Bibliography

Recent Research (in alphabetical order)
Ailisto, H., Kotila, A. and Strommer, E. "Ubicom Applications and Technologies." Presentation at the Open Technology Seminar on Ambient Intelligence, 2003. [identifies different cultural approaches to interface design]

Bationo, A., Kahn, J., Decortis, F., (2003). Travelling narrative as a multi-sensorial experience : A user centred approach of smart objects . Proceedings of the Smart Objects Conference, Grenoble, May 2003. [On narrative, see other work of Decortis]

Favennec, P.N.; Gilles Privat, Kintzig, C. and Poulain, G. (Eds.) (2003) Communicating with Smart Objects: Developing Technology for Usable Pervasive Computing Systems. London: Kogan-Page.

Flury. T. and Privat, G. An infrastructure template for scalable location-based services. Submission to Smart Objects Conference, Grenoble, France, May 2003 [multiple models of physical space with complementary levels of abstraction]

Hšlmquist, L.E. and Skšg, T. Informative Art: Information Visualization in Everyday Environments. Proc. 1st Intl Conf on Computer Graphics and Interactive Techniques in Australia and Southeast Asia (2003), 229-235.

Matheiu, P. Strategies for "Ambient Intelligence." Proceedings of EUSAI 2003. [machine learning]

Mattern, F. From Smart Devices to Smart Everyday Objects. Proceedings of the Smart Objects Conference, Grenoble, May 2003.

D. R. McGee, P. R. Cohen, R. M. Wesson, and S. Horman, Comparing paper and tangible , multimodal tools. Proc. of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves, Minneapolis, Minnesota, USA, 2002.

Philips Electronics (2002) Ambient Intelligence in HomeLab. (Promotional publication.)

Rentto, K., Korhonen, I, VaNaNtaNnen, A, Pekkarinen, L., Tuomisto, T., Cluitmans, L. and Lappalainen, R. "Users Preferences for Ubiquitous Computing Applications at Home." Proceedings of EUSAI 2003. [Social science research on user's attitudes]

Tolmie, T., Pycock ,J., Diggins, T., MacLean, A. and Karsenty, A. : Unremarkable computing. CHI 2002 : 399-406. [especially interesting for methodology]

Van de Velde, W. The World as Computer. Proceedings of the Smart Objects Conference, Grenoble, May 2003.
Pioneering Research (in chronological order)
Bolt, R.A., "" Put-That- There ": Voice and gesture at the graphics interface." Computer Graphics, 1980. 14(3): pp. 262-270

Weiser, M. (1991) A Computer for the 21st Century. Scientific American (Sept. 1991), 94-100.

Weiser, M. and Brown, J. S. (1995) Designing Calm Technology. [This describes Natalie Jeremejenko's "Live Wire" art installation .]

Buxton, W. (1995). Integrating the Periphery and Context: A New Model of Telematics Proceedings of Graphics Interface '95, 239-246.

Reeves, B. & Nass, C. (1996). The media equation: How people treat computers, television, and new media like real people and places. New York: Cambridge University Press/CSLI.

Pederson, E.R. and Sokoler, T. (1997) AROMA: Abstract Representation Of Presence Supporting Mutual Awareness. Proceedings of CHI97.

Wisneski, C., lshii, H., Dahley, A., Gorbet, M., Brave, S., Ullmer, B., Yarin, P. (1998). Ambient Displays: Turning Architectural Space into an Interface between People and Digital Information. Streitz, N. (Ed.) Proceedings of the International Workshop on Cooperative Buildings (CoBuiM98). Springer, LNCS

Ishii, H. and Ullmer, B. (1997) Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms. Proceeedings of CHI 97.
"Ultimately, we are seeking ways to turn each state of physical matter -- not only solid matter, but also liquids and gases -- within everyday architectural spaces into 'interfaces' between people and digital information." (p. 235)

Gellersen, H., Beig, M. and Krull, H. (1999) The MediaCup: Awareness Technology Embedded in a Everyday Object, in Proceedings of 1st International Symposium on Handheld and Ubiquitous Computing (Karlsruhe, Germany, 1999), Springer, 308-310.

Redstršm, J., Skšg, T. and HallnŠs, L. Informative art: using amplified artworks as information displays. Proc. DARE 2000, 103-114.
Technical (in alphabetical order)
Basten, T., L. Benini, A. Chandrakasan, M. Lindwer, J. Liu, R. Min, and F. Zhao. Scaling into Ambient Intelligence. In N. Wehn and D. Verkest, editors, Design, Automation and Test in Europe, DATE 03, Proceedings, pages 76-81.

Lindwer, M., Marculescu, D., Basten, T., Zimmermann, R., Marculescu, R., Jung, S. and Cantatore, E. Ambient Intelligence Visions and Achievements: Linking Abstract Ideas to Real-World Concepts In N. Wehn and D. Verkest, editors, Design, Automation and Test in Europe, DATE 03, Proceedings.

Michahelles, I. and Schiele, B. (2003) Sensing Opportunities for Physical Interaction. Physical Interaction 2003 Workshop on Real World User Interfaces at MobileHCI03 ( PI03 ), Udine, Italy, 2003.

Rantakokko T. & Plomp J., An Adaptive Map -Based Interface for Situated Services. Proceedings of the Smart Objects Conference, Grenoble, France, 15-17 May, 2003 [This is notable for their "SOAP" sensor array which attaches to PDAs]
Background and Theory (in alphabetical order)
Anders, P. (2001) "Defining Electronic Space from First Principles." Leonardo 34/5, pp. 409-416.

Arike, A. (2001) "What are Humans For? Art in the Age of Post-Human Development." Leonardo 34/5, pp.447-451.

Belotti, V., Back, M., Edwards, W. K., Grinter, R. E., Henderson, A., & Lopes, C. (2002) Making Sense of Sensing Systems : Five Questions for Designers and Researchers . Proceedings of CHI'02, ACM Press 41

Castells, Manuel (1996). "The Rise of the Network Society." The Information Age: Economy, Society and Culture, Vol. I. Cambridge, MA; Oxford, UK: Blackwell.

Cherry, E.C. (1953). "Some experiments on the recognition of speech with one and two ears". Journal of the Acoustical Society of America, 25: 975-979. ["cocktail party effect" cited by Wisneski et al 1998]

Csikszentmihalyi, M. (1993) Flow: The Psychology of Optimal Experience. New York: Harper Collins, 1991.

Gibson J.J. (1979). The Ecological Approach to Visual Perception. Lawrence Erlbaum Associates. [cognitive psychology - "affordances", cited by Wisneski et al 1998]

Hall, E.T. (1966). The Hidden Dimension. New York: Doubleday.

Mateus, M. (2001) "Expressive AI: A Hybrid Art and Science Practice." Leonardo 34/2, p.147.

Neisser, U. (1976). Cognition and Reality. W H Freeman & Co. [cognitive psychology, cited by Wisneski et al 1998]

Rensink RA, O'Regan JK, and Clark JJ (1997). "To See or Not to See: The Need for Attention to Perceive Changes in Scenes." Psychological Science, 8: 368-373. ["Rensink and others have tried to more systematically explore how attention can effect the perception of a scene." -- Wisneski et al 1998]


Shannon, C. A Mathematical Theory of Communication. Bell System Technical Journal, July and Oct. 1948.

Treisman, A. (1960). "Verbal cues, language, and meaning in selective attention." Quarterly Journal of Experimental Psychology, 12: 242-248. ["Treisman's work shows that information can be processed, even if it is not in the foreground of a person's attention" -- Wisneski et al 1998]
Education and Learning (in alphabetical order)
Alty, J. (1991) "Multimedia -What is it and how do we exploit it?" In Diaper, D. and Hammond, N. (eds.) People and Computers IV. Cambridge University Press.

Bruner, J.S. (1990). Acts of meaning. Harvard University Press, Cambridge MA.

Bruner, J. (1966) Toward a Theory of Instruction. Harvard University Press.

Decortis, F. et al ., "Disappearing computer, emerging creativity: an educational environment for cooperative story building." In proceedings of ' Interaction Design and Children ' (Eindhoven 2002)

Norman, D. (2002) Q&A With Don Norman. eLearn (http://www.elearnmag.org)

Piaget, J. (1954) The Construction of Reality in the Child, Basic Books, New York, NY

Price, S., Rogers, Y. (2003) Let's get physical: the learning benefits of interacting in digitally augmented physical spaces. CAL'03 Special Issue of Computers and Education.

Resnick, M., Berg, R., and Eisenberg, M. (2000) Beyond Black Boxes: Bringing Transparency and Aesthetics Back to Scientific Investigation. Journal of the Learning Sciences, Vol. 9, No. 1, pp. 7-30.

Rogers, Y. & Scaife, M. (1999) How Can Interactive Multimedia Facilitate Learning? Proceedings of First International Workshop on Intelligence and Multimodality in Multimedia Interfaces . AAAI Press, Menlo Park, CA

Rounds, J. (2002). Storytelling in science exhibits. The Exhibitionist , Vol. 21, No. 2 (Fall 2002).

Roschelle, J.M., Pea, R.D., Hoadley, C.M., Gordin, D.N. and Means, B. (2000) Changing How and What Children Learn in School with Computer-Based Technologies. The Future of Children: Children and Computer Technology, 10(2), Fall/Winter 2000.

Schaller, D.T. and Allison-Bunnell, S. (2003) Practicing What We Teach: How Learning Theory Can Guide Development of Online Educational Activities. Proceedings of Museums and the Web Conference.

Soloway, E., Guzdial, M., Hay, K., (1994) "Learner-Centered Design: The Next Challenge for HCI." ACM Interactions, April.

Vygotsky, L.M. (1978) Mind in Society: The Development of Higher Psychological Processes. Camridge, Mass.: Harvard University Press.